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My Projects

Finding Inspiration at Every Turn

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I aim to design games that matter: blending nostalgia, culture, and joy into inclusive experiences every play can immerse themselves in. This portfolio showcases my concept, level, character, and environmental design work across past (P) and current (C) projects, highlighting the skills and hands-on process behind each one. 

Chikki (C)

Helix Interactive Studios

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Single Player 2d Puzzle Platformer

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Role: Game Designer, Producer, QA Leader

Space Junk (C)

PSE Studio​

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Single Player 2.5d Strategic Tower Defense Game

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Role: Producer

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Trick or Treat Monsters in the Street (P)

ZHdK Production Days 2025

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Asymmetrical Co-op 2d Tower Defense Game

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Role: Co-Producer

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Mind Within - On Steam 06/2025 ! (P)

Helix Interactive Studios

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Single-player Psychological Thriller Puzzle Platformer

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Role: Game Designer, Lead Level Designer, Puzzle Designer, Narrative and Dialogue Designer

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Bean Dragon (P)

UAL Partnered BA Project 2024

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Single-player Adventure Puzzle Platformer

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Role: Game Designer, Level, World, Narrative, and Asset Designer, and Producer

Chimera's Vs. Og's (P)

Day-long Game Jam

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Single-Player Narrative Strategy Game

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Role: Game Designer, Narrative and Asset Designer

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Lenora's Crypt (P)

UAL Group Project

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Single-Player Puzzle Platformer

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Role: Game Designer, Narrative Design, Level Design, Producer

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